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Endgame

Skyblock endgame guide: the Azrak and Ignaroth bosses, the Dragon Mine, the Nether and the End, prestiges and legends, the Nobility and the Battle Pass.

Your loop runs on its own, your factories work through the night, your island keeps climbing. Now you play for the top: bosses to take down, legends to become, leaderboards to claim. Here is where to hit it. Not there yet? Go back to Grow your island.

Open the worlds below

Break the very last block at the bottom of the spawn pit: the Nether opens for you, for a while. Do it again and the clock restarts. Every player opens their own door, and the Dimensions NPC, north of the spawn, takes you there as long as it is open.

The Nether has its own pit, with its own ores. Its last block opens the spawn’s End. Down there, the pit hides orichalcum, and sometimes an End City or an End Ship rises from it. The ship always keeps a pair of elytra.

When your access closes, nothing kicks you out. Finish your session in peace.

The Nether and End of your island are another story: they open with your prestiges (the island’s Nether and End).

Chain your prestiges

/prestige costs vanilla experience, your green bar. It only takes its cost: you keep the rest. Enough XP for several? You pass them one after the other (prestiges).

Every prestige raises your resale price and hands you a reward to claim in /prestige: Rinacoins, gears, Cores, boosters, and factories all along the ladder. Prestiges also unlock new mobs for your Mob Pit, then your island’s Nether and End.

To fill your bar:

  • the XP orbs you earn while playing are worth far more than in vanilla;
  • XP Rain, a spawn pit event;
  • XP boosters from the chest of the day, challenges and job tiers;
  • lucky mobs, which sometimes drop a big pile of experience.

At the very top of the ladder, every prestige becomes a Legend. Your badge, a star and your number, shows before your name in chat and the player list, and every hundred gives you a new title, from Bronze Legend to Celestial Legend.

A furnace gives you no XP here. Don’t smelt for your prestiges.

Take down the warp bosses

The Colosseum, north of the spawn, or /warp pvp, takes you to the PvP warp. You land in the sanctuary: nobody can hurt you there. Jump through the north gate and you are in the arena, PvP on, no way back up to the sanctuary. Good news: dying at the warp costs you nothing.

Two bosses come down every day at set times, announced in chat a few minutes before. Get in on time: the warp closes during the fight.

Azrak, the Worldbreaker, a three-phase colossus. Every attack is called out on screen, so learn the right move:

  • Void Crown: get away. Embrace: take shelter under him.
  • The Orb Awakens: strike him head-on to counter. But the Scarlet Orb is a trap: whatever you do, not head-on.
  • Azrak’s Gaze: look away. Dive: run from the mark on the ground.
  • Shard Shield: he becomes untouchable. Break the shards at the foot of the spires.

Ignaroth, the Winged Inferno, a three-phase dragon. The first two on the ground, sword in hand: leave the cone of the Searing Breath, jump the ring of the Smash, hide behind a spire during the Inferno. In the third, it takes flight: bows out. When it collapses, it is within sword reach: everyone strike.

On some days, the heroic version of one or the other shows up: tougher, more brutal, and its pieces drop golden.

Every fight drops pieces of the boss’s set. Azrak’s full set carries the Colossus’s wings and aura, Ignaroth’s adds fire. Everyone who really hit it on the plain counts for the win.

Go down into the Dragon Mine

/mine, or the dwarf north of the spawn, opens the Dragon Mine menu: this week’s board, the trip, its upgrades.

  • Every ore pays Rinacoins on the spot. No item to sell. The vein grows back shortly after.
  • Upgrades are bought for good and only work in the mine: Haste, Fortune, Vein, Smelting, Strength, Resistance, Vitality, Night vision, Speed.
  • The dragon’s anger rises with every ore mined. Once it is full, anyone can wake the dragon at the altar, at the foot of the throne. After a countdown, PvP opens in the mine for a while, except near the arrival.
  • This week’s board counts your ores. The week’s best miners win a prize, to collect in /mine.

In the mine, during PvP, dying costs you your inventory. The opposite of the warp. Stash what you want to keep before you go.

Earn your mastery trophies

/maitrises tracks your lifetime counters: Pit Miner, Looter, Foreman, Tamer, Boss Killer, Colossus Slayer, Gladiator, High Roller and more (masteries). Ranks I to IV give items. Rank V gives a trophy: your head, to place on your island, with a bonus for the whole island.

Only one trophy of each kind counts per island. As a team, split the masteries between you.

Get your island crowned

Every Monday at midnight, the richest island banks on the server are crowned by the Nobility: Royal House, Duchy, County, Barony, plus Elementium for the island. Keep your bank full on Sunday night. It is all in Grow your island.

Climb your Battle Pass

/pass opens the season’s Battle Pass. Its tiers fill with Glory: the pass challenges, daily and weekly, and every minute of active play.

Two tracks: the Free Track, for everyone, and the Elite Track, bought once a season with Riozs, which also opens the tiers you already passed. Rewards are consumables: Rinacoins, keys, boosters, casino tokens, job resources, factories, blocks. At the end of the Elite Track: the Season Wings.

A reward you reached stays yours until next season. No rush to claim it.

Climb the leaderboards

/classement opens the boards: Island Level, Prestige, Job XP, Fortune, and the Nobility on top of that (leaderboards). At the spawn’s pantheon, every screen shows your own place, and the Podium of Legends raises statues of the top three islands.

Every hour, a micro event sets the whole server racing, with its podium. Once a day, the race becomes Ignaroth’s Fury: most damage on the dragon wins.

Spend your Rinacoins like a boss

Season ranks are bought with Rinacoins, at the Season ranks NPC or with /grades: Nomade, Corsaire, Archonte, Empyréen. Each one raises your resale price and your job XP, and the highest let you fly on your islands. Moving up a rank only costs the difference. They last for the season.

Your legend’s schedule

  • Every day: boss times, your chest of the day, pass challenges, a run in the Dragon Mine.
  • Every week: the mine’s board, Monday’s Nobility, the weekly challenges.
  • As soon as your bar is full: /prestige.
  • All the time: your level stacks. In the end, the leaderboard settles it.