Special enchantments
Special enchantments in skyblock: Excavation, Smelting, Telekinesis, Vampirism, Thunder and all the rest, how to get them and the PvP combos.

On top of Minecraft’s enchantments, SkyBlock has its own special enchantments: tools that mine in a square or smelt what they break, weapons that freeze, strike with lightning or drain your opponent’s health. They’re real game enchantments: their name shows in the item’s tooltip, in your Minecraft’s language.
How to open them
/enchants opens the full list: Combat enchantments, Tools enchantments, their max level, the items that take them, and the Combos screen.
Getting them
- At the enchanting table, like regular enchantments, on the item or on a book.
- At the anvil, to combine a book and an item, or two items. The anvil never lowers a level your item already had.
- At the grindstone, to remove them.
An item only carries a limited number of special enchantments, more on a weapon or a tool than on a piece of armor. Books have no limit. The starter tools from your kit can’t be enchanted: put these on your own tools.
Excavation is rare at the table. Enchant books at a high level: now and then, the table slips a bonus Excavation into your book, with an announcement just for you.
Tools
- Excavation (pickaxe, shovel, axe): mines 3 x 3. Sneaking, a single block. On stone, it also takes the ores around. On a pumpkin or melon that grew on its own, the harvest counts several times.
- Smelting (pickaxe): smelts what you mine, iron ore drops an ingot straight away.
- Telekinesis (tools): what you break goes straight into your inventory.
- Harvest (hoe): doubles your harvest.
- Regrowth (axe): replants the tree when you cut its stump.
- Wisdom (tools and weapons): more vanilla XP from orbs, for your prestiges.
Combat
Combat enchantments only trigger against a player, on a fully charged hit. They’re made for the PvP warp.
Weapons
On a sword, a spear or an axe:
- Frostbite freezes your opponent in place.
- Withering withers them.
- Vampirism gives you back part of the damage dealt.
- Shadows blinds them.
- Thunder strikes them with lightning.
- Bleeding makes them bleed.
- Venom poisons them.
- Execution hits harder on a player close to death.
- Rage boosts your damage when you’re the one close to death.
- Hunt marks your target, who takes more damage.
- Tornado throws them into the air.
- Fracture damages their whole armor.
- Bloodthirst heals you when you kill a player.
- Snare slows them down.
- Larceny steals their hearts.
- Vertigo makes them nauseous.
- Weakening weakens their hits.
Armor
- Lucidity (helmet) protects you from blindness, darkness and nausea.
- Last Breath (chestplate) heals you when you’re close to death.
- Riposte (leggings) sends back part of the damage you take.
- Dodge (boots) dodges a hit entirely.
Combos
Wear two combat enchantments together, in hand or on your armor: when the first one triggers, the combo fires, then recharges.
- Blood Storm: Thunder + Vampirism, the lightning heals and shields you.
- Frost Shatter: Frostbite + Thunder, the frozen target shatters.
- Plague: Venom + Withering, poison, wither and hunger all at once.
- Bloodletting: Execution + Bleeding, the finishing blow opens a deep wound.
- Predator: Shadows + Hunt, you turn invisible and fast.
- Hurricane: Tornado + Thunder, a higher throw and a lightning bolt.
- Frenzy: Rage + Vampirism, Vampirism heals much more and you gain strength.
- Perfect Counter: Dodge + Riposte, the dodged hit is returned at once.
- Phoenix: Last Breath + Bloodthirst, you get back up stronger.
- Instinct: Lucidity + Dodge, speed and resistance.
- Ambush: Snare + Hunt, the prey is pinned to the ground and marked.
- Leech: Larceny + Vampirism, stolen hearts feed a regeneration.
- Eclipse: Vertigo + Shadows, extra blindness and darkness.
- Demolition: Weakening + Fracture, the enemy armor cracks.
See also
- Where to keep your enchanted tools: the Multitool.
- The job bonuses that stack on your tools: jobs.
- Where combat enchantments shine: the PvP warp.